NOD

NOD is a bi-monthly gaming magazine for old school games, specifically the Swords and Wizardry rules. Each issue is centered around a wilderness hex crawl or city-state from the Land of Nod setting. In addition, there are articles on the pantheons of the setting, new classes, races and magic items and articles covering such topics as running wilderness and urban adventures and naval combat rules. NOD also includes fiction in the form of classic fantasy and adventure stories that are now in the public domain.

For those who wish to sample NOD before buying, you can check out the various blog posts that describe the setting and even download issue 1 and 6 for free. Other issues can be purchased at Lulu.com. They usually run between 80 and 120 pages and sell for $9 or $10 for print copies and $3.50 to $4 for e-books.

NOD-DEX - a guide to in which issue classes, races, monsters and spells appeared.

NOD GUIDE - The Nod guide is a project by Sandor Gebei to make lists of all the encounter areas in the Nod hexcrawls. The guide covers NOD 1 so far; you can download two versions, one in list format, the other in category format.

NOD Posts

NOD 1 Download

NOD 6 Download

NOD at Lulu.com

This page also serves as a repository for NOD maps. The process of printing these maps in grayscale often makes them difficult to read.

It bears mentioning that the hex maps were created using Inkwell Ideas excellent Hexographer. I use their Coat of Arms Visual Designer as well - all good stuff.

GLOBAL MAP

 This is an old version of Mother Ocean and the lands surrounding it. Differences in colors are due to the original maps being done in a different hex-mapping software - eventually, they will all match. Note also that the further one goes north or south, the more stretched out each hex map appears.

REGIONAL MAPS

Some of these regional maps use the following legend. I had a computer snafu that lost me these icons at one point, forcing me to use the basic icons provided with Hexographer on a few of these. Either way, they should be fairly self-explanatory. For a full-size image of each map, click on the name of the map.















SUB-REGIONAL MAPS

J10 - Venatia Northeast (NOD #4)

J10 - Venatia Southeast (NOD #4)

J10 - Venatia Northwest (NOD #6)

J10 - Venatia Southwest (NOD #6)

J11 - Nabu Northeast (NOD #3)

J11 - Nabu Southeast (NOD #3)

J11 - Wyvern Coast Northwest (NOD #1)

J11 - Wyvern Coast Southwest (NOD #1)


Hell Hex Crawl (NOD 11-15)


CLICKETH YE HERE FOR THE FULL-SIZED VERSION TRUE BELIEVERS

CITY MAPS

IBIS, CITY OF SORCERERS (NOD #5)

OPHIR, CITY OF SLAVES (NOD #2)


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