For those who wish to sample NOD before buying, you can check out the various blog posts that describe the setting and even download issue 1 and 6 for free. Other issues can be purchased at Lulu.com. They usually run between 80 and 120 pages and sell for $9 or $10 for print copies and $3.50 to $4 for e-books.
NOD-DEX - a guide to in which issue classes, races, monsters and spells appeared.
NOD GUIDE - The Nod guide is a project by Sandor Gebei to make lists of all the encounter areas in the Nod hexcrawls. The guide covers NOD 1 so far; you can download two versions, one in list format, the other in category format.
NOD 1 Download
NOD 6 Download
NOD at Lulu.com
This page also serves as a repository for NOD maps. The process of printing these maps in grayscale often makes them difficult to read.
It bears mentioning that the hex maps were created using Inkwell Ideas excellent Hexographer. I use their Coat of Arms Visual Designer as well - all good stuff.
This is an old version of Mother Ocean and the lands surrounding it. Differences in colors are due to the original maps being done in a different hex-mapping software - eventually, they will all match. Note also that the further one goes north or south, the more stretched out each hex map appears.
All of these regional maps use the following legend.
G9 - The Virgin Woode
J10 - Venatia
J11 - Nabu and Wyvern Coast
J12 - Cush and Pwenet
J10 - Venatia Northeast (NOD #4)
J10 - Venatia Southeast (NOD #4)
J11 - Nabu Northeast (NOD #3)
J11 - Nabu Southeast (NOD #3)
J11 - Wyvern Coast Northwest (NOD #1)
J11 - Wyvern Coast Southwest (NOD #1)
Hell Hex Crawl (NOD 11-15)
CLICK HERE TO LOAD THE FULL MAP AT ITS CURRENT STATE OF COMPLETION (Apparently the graphic is too big for Blogger to handle properly)
IBIS, CITY OF SORCERERS (NOD #5)
OPHIR, CITY OF SLAVES (NOD #2)