NOD is a bi-monthly gaming magazine (well, almost) for old school games, specifically the Swords and Wizardry rules. Each issue is centered around a wilderness hex crawl or city-state from the Land of Nod setting. In addition, there are articles on the pantheons of the setting, new classes, races and magic items and articles covering such topics as running wilderness and urban adventures and naval combat rules. NOD also includes fiction in the form of classic fantasy and adventure stories that are now in the public domain.
For those who wish to sample NOD before buying, you can check out the various blog posts that describe the setting and even download issue 1 and 6 for free. Other issues can be purchased at Lulu.com. They usually run between 80 and 120 pages and sell for $9 or $10 for print copies and $3.50 to $4 for e-books.
NOD-DEX - a guide to in which issue classes, races, monsters and spells appeared. Could probably be more updated, but it should help if you're looking for something in particular.
NOD GUIDE - The Nod guide is a project by Sandor Gebei to make lists of all the encounter areas in the Nod hexcrawls. The guide covers NOD 1 so far; you can download two versions, one in list format, the other in category format.
NOD 1 Download
NOD 6 Download
NOD at Lulu.com
This page also serves as a repository for NOD maps. The process of printing these maps in grayscale often makes them difficult to read.
It bears mentioning that the hex maps were created using Inkwell Ideas excellent Hexographer. I use their Coat of Arms Visual Designer as well - all good stuff.
This map gives you a rough idea of the NOD campaign world. I plan on detailing it all as a hex crawl eventually (and assuming I live long enough).
HEX CRAWL MAPS
The following maps should be legible. Reference to the issue of NOD they appear in is given. The legend below relates to the early NOD maps - those created before I suffered a computer crash. Thereafter, I used symbols that should be pretty self-explanatory.
NOD 1 to 3: The Wyvern Coast
The Wyvern Coast hex crawl actually includes portions of the savannah of Pwenet and the desert of Nabu. The Wyvern Coast itself is a long chain of sun-baked hills and mountains.
NOD 4 to 7: Venatia
Venatia is a portion of the Europe-inspired portion of the setting. It includes the northern bit of the Nabu desert and the city-state of Ibis, the Golden Sea and the hills surrounding it, and the woods and mountains of Venatia proper.
NOD 8 to 10: Mu-Pan
Mu-Pan is the Asian-inspired setting within NOD. It covers jungles, icy mountains and steppes, and is home to the wondrous Jade Empress.
NOD 11 to 15: Hell
Yep - Hell, at least in the NOD setting. The "Hell crawls" are intended for really high level characters ... because once you enter, the only way out is through Lucifer. Good luck!
NOD 16 to 18: Kush
The rain forests of Kush and the savannahs of Pwenet are inspired by the rich myths and folklore of Africa ... with a little vine-swinging jungle lord thrown in for good measure.
NOD 19 to 21: The Virgin Woode
The Virgin Woode is a hex crawl inspired by the British colonies in North America, pre-Revolutionary War. The adjacent Damnable Sea involves a re-awakened Atlantis bent on conquest of the air breathers.
NOD 22 to 24: Ende
Ende is a dusty plateau surrounded by lush savannah and jungles. It is inspired by India, and home to four great city-states ruled by naga queens. A great war between Law and Chaos is coming, and Ende is going to be the host.
NOD 25: Klarkash Mountains
The Klarkash Mountains are jagged peaks that divide the Olde Empire of Nomo from the quarrelsome kingdoms of Venatia. They are a maze of narrow valleys and subterranean vaults and tunnels, and home to many creatures of chaos.